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Lua Game Development Cookbook

You're reading from   Lua Game Development Cookbook Over 70 recipes that will help you master the elements and best practices required to build a modern game engine using Lua

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781849515504
Length 360 pages
Edition 1st Edition
Languages
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Author (1):
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Mário Kašuba Mário Kašuba
Author Profile Icon Mário Kašuba
Mário Kašuba
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Toc

Table of Contents (11) Chapters Close

Preface 1. Basics of the Game Engine 2. Events FREE CHAPTER 3. Graphics – Common Methods 4. Graphics – Legacy Method with OpenGL 1.x–2.1 5. Graphics – Modern Method with OpenGL 3.0+ 6. The User Interface 7. Physics and Game Mechanics 8. Artificial Intelligence 9. Sounds and Networking Index

Chapter 1. Basics of the Game Engine

In this chapter, we will cover the following recipes:

  • Preparing a basic file structure for the game engine
  • Making a stack
  • Making a queue
  • Making a prioritized queue
  • Extending ipairs for use in sparse arrays
  • Creating Lua modules
  • Handling errors with pcall, xpcall, and assert
  • Using Lua with existing projects written in C/C++
  • Getting LuaSDL for libSDL 1.2
  • Designing the main application loop with LuaSDL
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