Understanding Edit Mode
Scaling stuff is nice – but it doesn’t get you very far. What if you need to change the shape of the actual mesh?
For that, Blender has something called Edit Mode.
So far, you’ve been working in Object Mode – where you work with individual objects. In Edit Mode, you work within an object. In this mode, you have access to the same basic tools (such as Move, Rotate, and Scale) but you’re working inside the object, editing the vertices it’s made up of.
When you’re in Edit Mode, all the changes you make are inside the object you’re editing. If you were to move all the vertices of an object five meters upward in Edit Mode, that would not affect its Object Mode position. This means that if you press Alt + G to reset the object’s position, nothing will happen because the object hasn’t been moved at all. Its vertices have been moved within it.
Another thing to remember is that Edit Mode...