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Low Poly 3D Modeling in Blender

You're reading from   Low Poly 3D Modeling in Blender Kickstart your career as a 3D artist by learning how to create low poly assets and scenes from scratch

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781803245478
Length 318 pages
Edition 1st Edition
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Author (1):
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Samuel Sullins Samuel Sullins
Author Profile Icon Samuel Sullins
Samuel Sullins
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Getting Started with Low Poly Modeling
2. Chapter 1: Getting Familiar with Blender FREE CHAPTER 3. Chapter 2: Understanding Low Poly Modeling 4. Chapter 3: Creating a Low Poly Tree 5. Part 2:Modeling and Shading for Low Poly
6. Chapter 4: Exploring Modifiers 7. Chapter 5: Creating Low Poly Mushrooms 8. Chapter 6: Understanding Materials and Shading 9. Part 3:Creating Your Own Assets
10. Chapter 7: Creating a Low Poly Tractor 11. Chapter 8: Low Poly Environment Modeling 12. Chapter 9: Modeling a Kangaroo 13. Chapter 10: Creating Low Poly Houses and Buildings 14. Chapter 11: Using the Asset Browser 15. Part 4:Building a Complete Low Poly Scene
16. Chapter 12: Blocking Out the Scene 17. Chapter 13: Building the Scene 18. Chapter 14: The Big Render 19. Index 20. Other Books You May Enjoy Appendix

Understanding Edit Mode

Scaling stuff is nice – but it doesn’t get you very far. What if you need to change the shape of the actual mesh?

For that, Blender has something called Edit Mode.

So far, you’ve been working in Object Mode – where you work with individual objects. In Edit Mode, you work within an object. In this mode, you have access to the same basic tools (such as Move, Rotate, and Scale) but you’re working inside the object, editing the vertices it’s made up of.

When you’re in Edit Mode, all the changes you make are inside the object you’re editing. If you were to move all the vertices of an object five meters upward in Edit Mode, that would not affect its Object Mode position. This means that if you press Alt + G to reset the object’s position, nothing will happen because the object hasn’t been moved at all. Its vertices have been moved within it.

Another thing to remember is that Edit Mode...

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