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Learning Windows 8 Game Development

You're reading from   Learning Windows 8 Game Development Windows 8 brings touchscreens to the tablet and PC. This book will show you how to develop games for both by following clear, hands-on examples. Takes your C++ skills into exciting areas of 3D development.

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781849697446
Length 244 pages
Edition 1st Edition
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Michael Quandt Michael Quandt
Author Profile Icon Michael Quandt
Michael Quandt
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Toc

Certification tips


Your first stop should be the certification requirements page, which lists all of the current requirements your game will be tested for: http://msdn.microsoft.com/en-us/library/windows/apps/hh694083.aspx.

There are some requirements that you should take note of, and in this section we'll take a look at ways to help ensure you pass those requirements.

Privacy

The first of course is the privacy policy. As mentioned before, if your game collects any sort of personal information, you will need that policy in two places:

  • In full text within the game

  • Accessible through an Internet link

The default app template generated by Visual Studio automatically enables the Internet capability, and by simply having that enabled you require a privacy policy. If you aren't connecting to the Internet at all in your game, you should always ensure that none of the Internet options are enabled before you package your game.

If you share any personal information, then you need to provide players with...

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