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Learning GDScript by Developing a Game with Godot 4

You're reading from   Learning GDScript by Developing a Game with Godot 4 A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781804616987
Length 378 pages
Edition 1st Edition
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Author (1):
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Sander Vanhove Sander Vanhove
Author Profile Icon Sander Vanhove
Sander Vanhove
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Learning How to Program
2. Chapter 1: Setting Up the Environment FREE CHAPTER 3. Chapter 2: Getting Familiar with Variables and Control Flow 4. Chapter 3: Grouping Information in Arrays, Loops, and Dictionaries 5. Chapter 4: Bringing Structure with Methods and Classes 6. Chapter 5: How and Why to Keep Your Code Clean 7. Part 2: Making a Game in Godot Engine
8. Chapter 6: Creating a World of Your Own in Godot 9. Chapter 7: Making the Character Move 10. Chapter 8: Splitting and Reusing Scenes 11. Chapter 9: Cameras, Collisions, and Collectibles 12. Chapter 10: Creating Menus, Making Enemies, and Using Autoloads 13. Chapter 11: Playing Together with Multiplayer 14. Part 3: Deepening Our Knowledge
15. Chapter 12: Exporting to Multiple Platforms 16. Chapter 13: OOP Continued and Advanced Topics 17. Chapter 14: Advanced Programming Patterns 18. Chapter 15: Using the File System 19. Chapter 16: What Next? 20. Index 21. Other Books You May Enjoy

Exporting to Multiple Platforms

After making a game, we should get it into the hands of players. Games are meant to be played, after all! In the old days, this meant burning thousands to millions of CDs and distributing them all over the world to physical game stores, in the hope people would buy them. This cost tremendous amounts of money and manpower. Big studios would often only see 10% of the profits because the rest dissipated in buying physical CDs and paying distribution and store cuts. Even if you developed a successful hit game, the upfront investment to distribute it could stop it in its tracks.

With the rise of the internet and gaming platforms such as Steam and Itch.io, distribution has become way cheaper, sometimes even free, and easier, with nearly no upfront investment.

Over the course of this chapter, we’ll learn everything about exporting production builds for our game and even upload it to Itch.io (if you want to).

In this chapter, we will cover the...

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