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Learning Construct 2

You're reading from   Learning Construct 2 Design and create your own engaging, extensible, and addictive game using Construct 2

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781784397678
Length 234 pages
Edition 1st Edition
Languages
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Author (1):
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Aryadi Subagio Aryadi Subagio
Author Profile Icon Aryadi Subagio
Aryadi Subagio
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Toc

Table of Contents (12) Chapters Close

Defining a game


So, let's start with a simple question: what is a game? You might have your own definition, or you might have read other people's description of it. There are a lot of definitions of what a game is by some popular figures; a few of them are listed next.

Greg Costikyan defines a game as follows:

"A game is a form of art in which participants, termed players, make decisions in order to manage resources through game tokens in the pursuit of a goal."

According to Raph Koster, a game is defined as follows:

"Playing a game is the act of solving statistically varied challenge situations presented by an opponent who may or may not be algorithmic within a framework that is a defined systemic model."

Sid Meier defines a game as follows:

"A game is a series of interesting choices."

However, in this book, we'll use my definition of what a game is.

"A game is a continuous loop of challenges and rewards."

While the loop continues, the game will keep on giving rewards to the player. The game can...

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