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Learning C# by Developing Games with Unity

You're reading from   Learning C# by Developing Games with Unity Get to grips with coding in C# and build simple 3D games in Unity 2023 from the ground up

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781837636877
Length 466 pages
Edition 7th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (18) Chapters Close

Preface 1. Getting to Know Your Environment FREE CHAPTER 2. The Building Blocks of Programming 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Specialized Collection Types and LINQ 12. Saving, Loading, and Serializing Data 13. Exploring Generics, Delegates, and Beyond 14. The Journey Continues 15. Pop Quiz Answers
16. Other Books You May Enjoy
17. Index

Summary

While this chapter brings us to the end of our practical adventure into C# and Unity 2022, I hope that your journey into game programming and software development has just begun. You’ve learned everything from creating variables, methods, and class objects to writing your game mechanics, enemy behavior, and more.

The topics we’ve covered in this chapter have been a level above what we dealt with for the majority of this book, and with good reason. You already know your programming brain is a muscle that you need to exercise before you can advance to the next plateau. That’s all generics, events, and design patterns are: just the next rung up the programming ladder.

In the next chapter, I will leave you with resources, further reading, and lots of other helpful (and, dare I say, cool) opportunities and information about the Unity community and the software development industry at large.

Happy coding!

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