Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

Arrow left icon
Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
Languages
Tools
Arrow right icon
Toc

Table of Contents (15) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Starting the game


At the moment, our gameplay starts automatically after pressing the Play button in Unity. This was convenient for testing running and jumping. If you look into the Start method in GameManager, you will notice we are calling the start game there. Let's remove that line and keep the Start method empty for now.

Further in the development of this game, we will have a nice Graphic User Interface (GUI) to control the game states by pressing buttons like Start Game, Restart, and so on. For now, we should focus on functionality only and leave the GUI for later. However, we do need an easy way to call the events at runtime. Why not use the keyboard for now? You probably remember using Input.GetKeyDown. If you don't remember much, dive into Unity Scripting Reference again and search for Input.GetKeyDown.

Let's say when each time user presses S on the keyboard, we will fire up the StartGame method on GameManager. Before we start adding code, we need to make sure that currentGameState...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime