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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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Author (1):
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Terry Norton Terry Norton
Author Profile Icon Terry Norton
Terry Norton
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills A. Initial State Machine files B. Completed code files for Chapters 9 and 10 C. Pop Quiz Answers Index

Time for action – creating a script and a class


We are going to create the StateManager script and the BeginState class, then add some code so that we can instantiate BeginState to make an instance of BeginState. With the help of the next screenshot, perform the following steps:

  1. In the Unity Project window, create a C# Script in the Scripts folder.

  2. Name the script StateManager.

  3. Double-click on StateMana ger to open it in MonoDevelop.

  4. In the MonoDevelop Solution window, right-click on the Code folder and select Add | New Folder.

  5. Name the folder States.

  6. Right-click on the States folder and select Add | New File.

  7. In the New File window, select General | Empty Class.

  8. In the Name field at the bottom, enter BeginState.

  9. Click on the New button to create the class file.

The following screenshot is the Solution window of MonoDevelop:

With the BeginState class file open in MonoDevelop, make the changes as shown in the next screenshot:

  1. Change line 1 to using UnityEngine;.

  2. Change line 3 to namespace Assets.Code...

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