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Learn WinUI 3

You're reading from   Learn WinUI 3 Leverage WinUI and the Windows App SDK to create modern Windows applications with C# and XAML

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781805120063
Length 386 pages
Edition 2nd Edition
Languages
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Author (1):
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Alvin Ashcraft Alvin Ashcraft
Author Profile Icon Alvin Ashcraft
Alvin Ashcraft
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Toc

Table of Contents (20) Chapters Close

Preface 1. Part 1:Introduction to WinUI and Windows Applications
2. Chapter 1: Introduction to WinUI FREE CHAPTER 3. Chapter 2: Configuring the Development Environment and Creating the Project 4. Chapter 3: MVVM for Maintainability and Testability 5. Chapter 4: Advanced MVVM Concepts 6. Chapter 5: Exploring WinUI Controls 7. Chapter 6: Leveraging Data and Services 8. Part 2:Extending WinUI and Modernizing Applications
9. Chapter 7: Fluent Design System for Windows Applications 10. Chapter 8: Adding Windows Notifications to WinUI Applications 11. Chapter 9: Enhancing Applications with Community Toolkits 12. Chapter 10: Accelerating App Development with Template Studio 13. Part 3:Build and Deploy on Windows and Beyond
14. Chapter 11: Debugging WinUI Applications with Visual Studio 15. Chapter 12: Hosting a Blazor Application in WinUI 16. Chapter 13: Take Your App Cross-Platform with Uno Platform 17. Chapter 14: Packaging and Deploying WinUI Applications 18. Index 19. Other Books You May Enjoy

Part 3:Build and Deploy on Windows and Beyond

This part rounds out your WinUI knowledge by exploring techniques to debug, build, and deploy WinUI 3 applications. You will explore the extensive debugging tools Visual Studio has to offer WinUI developers. Then, you will see how you can host a web application inside a WinUI application, leveraging Blazor, Visual Studio Code, GitHub Actions, and the WebView2 control. We’ll also learn how to migrate a WinUI project to Uno Platform to run on multiple platforms, including Android and the web with WebAssembly. Finally, you’ll learn about the options to build and deploy WinUI applications with Visual Studio, the Microsoft Store, and Microsoft’s command-line installer, Windows Package Manager (WinGet).

This part has the following chapters:

  • Chapter 11, Debugging WinUI Applications with Visual Studio
  • Chapter 12, Hosting a Blazor Application in WinUI
  • Chapter 13, Take Your App Cross-Platform with Uno Platform...
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