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Learn WinUI 3

You're reading from   Learn WinUI 3 Leverage WinUI and the Windows App SDK to create modern Windows applications with C# and XAML

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781805120063
Length 386 pages
Edition 2nd Edition
Languages
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Author (1):
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Alvin Ashcraft Alvin Ashcraft
Author Profile Icon Alvin Ashcraft
Alvin Ashcraft
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Toc

Table of Contents (20) Chapters Close

Preface 1. Part 1:Introduction to WinUI and Windows Applications
2. Chapter 1: Introduction to WinUI FREE CHAPTER 3. Chapter 2: Configuring the Development Environment and Creating the Project 4. Chapter 3: MVVM for Maintainability and Testability 5. Chapter 4: Advanced MVVM Concepts 6. Chapter 5: Exploring WinUI Controls 7. Chapter 6: Leveraging Data and Services 8. Part 2:Extending WinUI and Modernizing Applications
9. Chapter 7: Fluent Design System for Windows Applications 10. Chapter 8: Adding Windows Notifications to WinUI Applications 11. Chapter 9: Enhancing Applications with Community Toolkits 12. Chapter 10: Accelerating App Development with Template Studio 13. Part 3:Build and Deploy on Windows and Beyond
14. Chapter 11: Debugging WinUI Applications with Visual Studio 15. Chapter 12: Hosting a Blazor Application in WinUI 16. Chapter 13: Take Your App Cross-Platform with Uno Platform 17. Chapter 14: Packaging and Deploying WinUI Applications 18. Index 19. Other Books You May Enjoy

Part 2:Extending WinUI and Modernizing Applications

In this part, you will build on what you have learned about WinUI application development and expand on it, with design concepts, platform options, and open source libraries. The Fluent design system that is native to WinUI controls provides Windows application users with a familiar look and feel. You will also learn how to integrate app notifications with the Windows App SDK. Then, you will explore the Windows Community Toolkit and .NET Community Toolkit, a set of open source packages that offer controls and helpers to WinUI developers. Finally, Template Studio will give WinUI developers a head-start with best practices when starting a new project.

This part has the following chapters:

  • Chapter 7, Fluent Design System for Windows Applications
  • Chapter 8, Adding Windows Notifications to WinUI Applications
  • Chapter 9, Enhancing Applications with the Windows Community Toolkits
  • Chapter 10, Accelerating App Development...
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