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Learn Three.js

You're reading from   Learn Three.js Programming 3D animations and visualizations for the web with HTML5 and WebGL

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781788833288
Length 528 pages
Edition 3rd Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (14) Chapters Close

Preface 1. Creating Your First 3D Scene with Three.js 2. The Basic Components that Make Up a Three.js Application FREE CHAPTER 3. Working with Light Sources in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Points and Sprites 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Render Postprocessing 12. Adding Physics and Sounds to Your Scene 13. Other Books You May Enjoy

Loading and Working with Textures

In Chapter 4, Working with Three.js Materials, we introduced you to the various materials that are available in Three.js. However, we didn't discuss applying textures to meshes. In this chapter, we'll look at that subject. Specifically, we'll discuss the following topics:

  • Loading textures in Three.js and applying them to a mesh
  • Using bump, normal, and displacement maps to apply depth and detail to a mesh
  • Creating fake shadows using a lightmap and an ambient occlusion map
  • Using specular, metalness, and roughness maps to set the shininess of specific parts of a mesh
  • Applying an alpha map for partial transparency of an object
  • Adding detailed reflections to a material using an environment map
  • Fine-tuning and customizing the UV mapping of a mesh
  • Using the HTML5 canvas and video element as input for a texture

Let...

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