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Learn ARCore - Fundamentals of Google ARCore

You're reading from   Learn ARCore - Fundamentals of Google ARCore Learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830409
Length 274 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (13) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. ARCore on Android 3. ARCore on Unity 4. ARCore on the Web 5. Real-World Motion Tracking 6. Understanding the Environment 7. Light Estimation 8. Recognizing the Environment 9. Blending Light for Architectural Design 10. Mixing in Mixed Reality 11. Performance Tips and Troubleshooting 12. Other Books You May Enjoy

Tracking the point cloud


As we discussed, motion tracking in ARCore is done by identifying and tracking recognizable features around the user. It then uses those points with the device's orientation and accelerometer sensors to keep its tracking updated. Without doing this, the ability to track accurately quickly falls apart. Additionally, we gain the benefit of now tracking multiple points that ARCore identifies as object points. Let's see an example of what these tracking points look like by starting up the sample ARCore Android app again. Follow the given steps to get started:

  1. Open Android Studio. If you haven't opened any other projects, then it should immediately load the Android ARCore sample project. If not, load the project in the Android/arcore-android-sdk/samples/java_arcore_hello_ar folder.
  2. Open the HelloArActivity.java file and scroll down to the OnDrawFrame method, as shown in the following excerpt:

Opening the HelloArActivity.java file in Android Studio

  1. OnDrawFrame is the render...
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