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Learn ARCore - Fundamentals of Google ARCore

You're reading from   Learn ARCore - Fundamentals of Google ARCore Learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830409
Length 274 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (13) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. ARCore on Android 3. ARCore on Unity 4. ARCore on the Web 5. Real-World Motion Tracking 6. Understanding the Environment 7. Light Estimation 8. Recognizing the Environment 9. Blending Light for Architectural Design 10. Mixing in Mixed Reality 11. Performance Tips and Troubleshooting 12. Other Books You May Enjoy

3D sound


3D sound is another illusion we cast at the listener in order to further trick them into believing that our virtually generated world is real. In fact, 3D sound has been used extensively for years in movies, TV, and of course, video games in order to trick the listener into a more immersive experience. In a movie, for instance, the listener is stationary, so 3D sound can be mimicked by setting up multiple speakers. However, in an AR or VR mobile app, the sound needs to come from a single (mono) or double (stereo, headphones) source. Fortunately, numerous smart people figured out how our human ears hear using a technique called binaural sound to map out sounds in 3D. The next diagram goes into a little more detail on how binaural audio works:

3D sound visualized

Since then, we have figured out not only how to record binaural audio, but also how to play it back, thus giving us the ability to play sounds that fool the brain into thinking that their source is different from reality....

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