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 Integrate Lua with C++

You're reading from   Integrate Lua with C++ Seamlessly integrate Lua scripting to enhance application flexibility

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Product type Paperback
Published in Oct 2023
Publisher
ISBN-13 9781805128618
Length 216 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Wenhuan Li Wenhuan Li
Author Profile Icon Wenhuan Li
Wenhuan Li
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Table of Contents (18) Chapters Close

Preface 1. Part 1 – Lua Basics FREE CHAPTER
2. Chapter 1: Getting Your C++ Project Lua-Ready 3. Chapter 2: Lua Fundamentals 4. Part 2 – Calling Lua from C++
5. Chapter 3: How to Call Lua from C++ 6. Chapter 4: Mapping Lua Types to C++ 7. Chapter 5: Working with Lua Tables 8. Part 3 – Calling C++ from Lua
9. Chapter 6: How to Call C++ from Lua 10. Chapter 7: Working with C++ Types 11. Chapter 8: Abstracting a C++ Type Exporter 12. Part 4 – Advanced Topics
13. Chapter 9: Recapping Lua-C++ Communication Mechanisms 14. Chapter 10: Managing Resources 15. Chapter 11: Multithreading with Lua 16. Index 17. Other Books You May Enjoy

Calling C++ from Lua

To call C++ code from Lua, the C++ code needs to be exported via a lua_CFunction implementation, which is defined as follows:

typedef int (*lua_CFunction) (lua_State *L);

For example, in LuaExecutor, we implemented a function:

int luaGetExecutorVersionCode(lua_State *L)
{
   lua_pushinteger(L, LuaExecutor::versionCode);
   return 1;
}

This returns a single integer value to the Lua code. A simple way to export this function to the global table can be implemented as follows:

void registerHostFunctions(lua_State *L)
{
    lua_pushcfunction(L, luaGetExecutorVersionCode);
    lua_setglobal(L, "host_version");
}

You can use lua_pushcfunction to push lua_CFunction onto the stack and then assign it to a variable of your choice.

However, more than likely, you should export a group of functions as a module.

Exporting C++ modules

To export a C++ module, you simply need...

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