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 Integrate Lua with C++

You're reading from   Integrate Lua with C++ Seamlessly integrate Lua scripting to enhance application flexibility

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Product type Paperback
Published in Oct 2023
Publisher
ISBN-13 9781805128618
Length 216 pages
Edition 1st Edition
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Author (1):
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Wenhuan Li Wenhuan Li
Author Profile Icon Wenhuan Li
Wenhuan Li
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Table of Contents (18) Chapters Close

Preface 1. Part 1 – Lua Basics FREE CHAPTER
2. Chapter 1: Getting Your C++ Project Lua-Ready 3. Chapter 2: Lua Fundamentals 4. Part 2 – Calling Lua from C++
5. Chapter 3: How to Call Lua from C++ 6. Chapter 4: Mapping Lua Types to C++ 7. Chapter 5: Working with Lua Tables 8. Part 3 – Calling C++ from Lua
9. Chapter 6: How to Call C++ from Lua 10. Chapter 7: Working with C++ Types 11. Chapter 8: Abstracting a C++ Type Exporter 12. Part 4 – Advanced Topics
13. Chapter 9: Recapping Lua-C++ Communication Mechanisms 14. Chapter 10: Managing Resources 15. Chapter 11: Multithreading with Lua 16. Index 17. Other Books You May Enjoy

Working with Lua table entries

A table entry is the key-value pair for a table element. Lua table keys can be of many data types – for example, of function type. For practical reasons, especially when integrating with C++, we only consider string keys and integer keys.

In script.lua, add a simple table as follows:

position = { x = 0, y = 0 }

position is indexed by strings. We will learn how to read from and write to it in C++.

Getting a table entry value

Up until now, in C++ code, we have only used one piece of information to locate a value in Lua. Consider how we implemented LuaExecutor::getGlobal and LuaExecutor::call. To locate a global variable or to call a function, we pass the name of the variable or the function to a Lua library method.

To work with a table entry, we would need two pieces of information – the table and the table entry key. First, we need to locate the table; after that, we can use the entry key to work on the entry value.

The...

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