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HTML5 Game Development by Example(Second Edition)

You're reading from   HTML5 Game Development by Example(Second Edition) Make the most of HTML5 techniques to create exciting games from scratch

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785287770
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introducing HTML5 Games FREE CHAPTER 2. Getting Started with DOM-based Game Development 3. Building a Card-matching Game in CSS3 4. Building the Untangle Game with Canvas and the Drawing API 5. Building a Canvas Game's Masterclass 6. Adding Sound Effects to Your Games 7. Saving the Game's Progress 8. Building a Multiplayer Draw-and-Guess Game with WebSockets 9. Building a Physics Car Game with Box2D and Canvas 10. Deploying HTML5 Games A. Pop Quiz Answers Index

Summary

In this chapter, we've learned a lot about the basic information of HTML5 games.

Specifically, we covered new features of HTML5 and CSS3. We gave you a glimpse of what techniques we will use to create our games in later chapters—Canvas, audio, CSS animation, and more new features were introduced. We will have many new features to play with. We discussed why we want to create HTML5 games—we want to meet the web standard, meet mobile devices, and break the boundary of a game. We took a look at several existing HTML5 games that were created with different techniques, which we will also use. You can test these games before we create our own. We also previewed the games that we are going to build in the book. At last, we prepared our development environments.

Now that we've some background information on HTML5 games, we're ready to create our first DOM-based, JavaScript-driven game in the next chapter.

You have been reading a chapter from
HTML5 Game Development by Example(Second Edition)
Published in: Jun 2015
Publisher:
ISBN-13: 9781785287770
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