GameBall Prefab
The final object we need to make our game an actual game is our ball. In this section, we will create a sphere, add a couple of classes and a rigid body, apply a material, and then turn the object into a Prefab. This will be short and sweet. Let's follow the given steps:
- Start off by creating a sphere and ensuring that it is not a child of anything in the
Hierarchy
view. - Rename the sphere to
GameBall
. - Set its
Position
to 0,0,0 and itsScale
to 0.07,0.07,0.07:
- In the Project view, right-click on the
Materials
folder. Click onCreate
and then click onMaterial
. - Name the new material
GameBall
and set theAlbedo RGB
values to 255,255,0--a very bright yellow. - Select the
GameBall
material in the Project view, drag it on top of theGameBall
object, and drop it:
Now we have a yellow sphere sitting on top of the camera, which we cannot quite see. Now we need to add some code and a component before we can turn this into our game object. First though, we need to take a moment to look at Tag...