Hands-On Unity 2022 Game Development: Learn to use the latest Unity 2022 features to create your first video game in the simplest way possible
, Third Edition
Create the game prototype and learn the fundamentals of Unity editor to build scenes, objects and import objects
Add interactivity, win/lose conditions, sound, graphics and artificial intelligence using C# and visual scripting
Improve the game graphics, user interface, add visual effects and animations using Animator, Cinemachine, and Timeline
Description
Unity is a cross-platform game engine that provides you with powerful but simple-to-use features to solve the most common problems in Game Development, such as rendering, animation, physics, sound, and effects. You’ll learn to use these features to create simple but complete games (and all the nuances needed to handle Unity).
Complete with hands-on tutorials and projects, this book will teach you to use the Unity game engine, create C# and visual scripts, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll then code a simple AI agent to challenge the user and work with profiling tools to ensure code efficiency.
Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games before publishing them to the world.
If you are interested in creating impressive, commercial-quality games that are playable on a variety of platforms, then you’ve come to the right place.
Who is this book for?
Both game and non-game developers who wish to migrate or start building 3D games in Unity will find this book useful. While you'll still able to follow along if you don't have any programming experience, knowing the fundamentals of C# programming will help you get the most out of this book.
What you will learn
Build a game prototype that includes gameplay, player and non-player characters, assets, animations, and more
Set up and navigate the game engine to dive into the Unity Editor and discover unique and new features released in 2022
Learn both C# and Visual Scripting to customize player movements, the user interface, and game physics
Apply shaders to improve your game graphics using Shader Graph and Universal Render Pipeline (URP)
Create win-lose conditions for the game by using design patterns such as Singleton and Event Listeners
Implement Game AI to build a fully functional enemy capable of detecting and attacking the player
Debug, test, optimize, and create an executable version of the game to share with your friends
It's a very big book but a large portion of that is because the author shows you how to do things in c# script then also shows you how to do it in visual scripting. Also the author back tracks multiple times to completely change something he had you do previously- in at least one instance he does this in the very next paragraph on the same page. So the size is no indicator of value here. Another annoyance I had was he seemed to skip around in a very illogical order throughout the project. There are things to be learned in this book but you can also learn everything in it for free on YouTube- especially for the price.
Amazon Verified review
Ralph CarlsonSep 16, 2023
4
Looks like a good book, before I really have time to get into it Unity changes their agreement so not really worth my time. Shipped by amazon fast and in mint conditon (but useless now)
Amazon Verified review
ACApr 17, 2023
5
Hands-On Unity 2022 Game Development is an excellent resources for beginners and those with some prior knowledge of Unity. The earlier chapters are used to get you familiar and comfortable with the software, but it also does cater to more advanced users with the later topics. (There are some caveats though, more on that later...)The book covers many topics from basics such as:- Setting up your first Unity project using Unity Hub- Scene & GameObject editing and manipulation- Importing assets...to more advanced topics such as:- Building out UI for your game- Creating AI for enemies- Using ShaderGraph and Visual FX graph to create a water shader/particles- Implementing post processing FX'sIt even covers the basis of an AR project if that's something that interests you. It covers a wide range of topics that will help you create a complete Unity game that you can share/publish for others to play through. The inclusion of an AR project is a nice touch, adding that extra dimension to the learning experience.What I most appreciate about this book, is the approach the author takes to teaching Unity game development. The book is well-structured for those looking to create their first game with Unity, with clear and concise explanations of key concepts and features of Unity. The step-by-step instructions and code examples are easy to follow and are explained well. Sometimes even offering useful tidbits of information to more advanced users like in Chapter 12 which was about lighting. The author explained a bit about the rendering process behind lighting and shadow calculations. Specifically what and how 'Shadow Acne' forms, and how to mitigate the visual artifact using the depth bias property. The book contains many tinkets of information that I appreciated.Additionally, the book includes practical tips and best practices for developing games in Unity, which shouldn't be a surprise seeing as the author works for Unity Technologies as a consultant, so you'd expect them to know their tools properly or at least take a sensible approach to their software. And they do achieve that. The author does a good job of balancing breadth with depth, providing enough information to give readers a good understanding of each topic without overwhelming them. Enjoyable pace.The early chapters provide a solid foundation in the basics of Unity game development, and the later chapters build upon that knowledge with more advanced topics. However, as I alluded to before, the book does not go into great depth on any one topic, more experienced users might need to seek out additional resources that are a bit more specific or specialized.In regards to the code, it isn't bloated and doesn't come with redundant comments, though I would of liked to see commented code instead of seeing it explained in words prior (but that's a personal nit pick). My bigger issue with the code is that it tends to favor visual scripting over more traditional code scripting. There's no problem with visual scripting and is often a debatable topic in the community. But it makes me presume that this book is more beginner-orientated or rather trying to be more friendly/accessible when it comes to easing the reader to the topic of scripting. Take what you will from that.The physical book version is likely my favorite version. It comes with a free e-book for when and if you want to take the book on the go. (Though you'll likely be attached to a workstation regardless, but the easy search functionality and reference is incredibly handy and much appreciated).All the project files and code can be found online on GitHub as well: https://github.com/PacktPublishing/Hands-On-Unity-2022-Game-Development-Third-EditionThe book also provides a PDF for color images in-case they are necessary, but I haven't had the need for them. You can read through the book just fine without them. So in terms of presentation and usability, it's very friendly in terms of how content and information is presented and delivered.Overall, I highly recommend this book for beginners that are looking to delve into Unity to build out their first game. I'd love to see deeper dives into some of the more advanced topics, though that's not what this book claims to be. If you're an advanced user looking for more information about a sub category of Unity, you'll be better off getting a book specific for that sub category. This book does however act as a primer and eases readers into a wide variety of topics which is an incredibly valuable resources for users new to Unity. I also think more advanced users can still learn a couple things from this book, so regardless where you are on the Unity game development journey, this book is definitely worth checking out.
Amazon Verified review
DanMar 30, 2023
5
I've been working with Unity since 2015, so I can't offer a true beginner's experience. However, I have largely focused on 2D games, and have been using this book as way to dip my toe into 3D and I've not previously used many of the tools that Nicolas outlines here.The book begins with the absolute basics - how to install Unity and set up your game project. From there, you'll walk through some more basics to familiarize you with the 3D Scene Editor. After the first couple of chapters to get you comfortable with Unity and 3D, the rest of the book is focused on building a full project from start to finish. So, while this book could definitely be used as a reference, I think it would most suitably be used to gain the insights from building the project that's outlined.I am not fully through the book, but my personal experience with this book has been positive so far. I skimmed the first chapter, as I was already familiar with installing Unity and creating a Project. The 3D recap was a good refresher/intro to working with 3D in Unity, I felt that it covered enough information without going into so much detail as to get boring. Working through the Project feels informative, and the pacing for each chapter feels just right to me. When it comes to writing code, it will be a mix of Visual Scripting and C#. This has been an interesting learning experience for me as well as I had not used Visual Scripting before, and I feel that it has been a good introduction. As with most Packt books on software development you'll get access to the code and assets for each chapter, so if you get stuck you can always reference that.Overall, this is a great book if you want to level up your Unity 3D skills, or if you are looking to learn Unity development and come out the other end with a finished project.
Nicolas is a Game Developer currently working as a Senior Software Development Consultant for Unity in London. He is a Unity Certified Instructor teaching Unity clients all around the globe. He started using Unity in 2008 and teaching it in 2012 in several Universities and Education Institutes.
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