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Hands-On Game Development with WebAssembly

You're reading from   Hands-On Game Development with WebAssembly Learn WebAssembly C++ programming by building a retro space game

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781838644659
Length 596 pages
Edition 1st Edition
Languages
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Author (1):
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Rick Battagline Rick Battagline
Author Profile Icon Rick Battagline
Rick Battagline
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Table of Contents (18) Chapters Close

Preface 1. Introduction to WebAssembly and Emscripten FREE CHAPTER 2. HTML5 and WebAssembly 3. Introduction to WebGL 4. Sprite Animations in WebAssembly with SDL 5. Keyboard Input 6. Game Objects and the Game Loop 7. Collision Detection 8. Basic Particle System 9. Improved Particle Systems 10. AI and Steering Behaviors 11. Designing a 2D Camera 12. Sound FX 13. Game Physics 14. UI and Mouse Input 15. Shaders and 2D Lighting 16. Debugging and Optimization 17. Other Books You May Enjoy

Sprite Animations in WebAssembly with SDL

At the time of writing, Simple DirectMedia Layer (SDL) is the only 2D rendering library integrated into Emscripten for use in WebAssembly. But, even as more rendering libraries become available, SDL is a highly supported rendering library that has been ported to a large number of platforms and will remain both relevant and useful for WebAssembly and C++ development into the foreseeable future. Using SDL to render to WebGL saves us a tremendous amount of time, because we do not have to write the code to interface between our WebAssembly C++ code and WebGL ourselves. The large community also offers support and documentation. You can find more SDL resources online at libsdl.org.

You will need to include several images in your build to make this project work. Make sure you include the /Chapter04/sprites/ and /Chapter04/font/ folders from the...
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