Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Hands-On Game Development with WebAssembly

You're reading from   Hands-On Game Development with WebAssembly Learn WebAssembly C++ programming by building a retro space game

Arrow left icon
Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781838644659
Length 596 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Rick Battagline Rick Battagline
Author Profile Icon Rick Battagline
Rick Battagline
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

Preface 1. Introduction to WebAssembly and Emscripten FREE CHAPTER 2. HTML5 and WebAssembly 3. Introduction to WebGL 4. Sprite Animations in WebAssembly with SDL 5. Keyboard Input 6. Game Objects and the Game Loop 7. Collision Detection 8. Basic Particle System 9. Improved Particle Systems 10. AI and Steering Behaviors 11. Designing a 2D Camera 12. Sound FX 13. Game Physics 14. UI and Mouse Input 15. Shaders and 2D Lighting 16. Debugging and Optimization 17. Other Books You May Enjoy

Improved Particle Systems

The particle system we developed in the previous chapter was a good start, but the effects you can create with it are rather bland. Our particles do not rotate or scale, they are not animated, and they are relatively consistent in the way they look over time.

For this chapter, you will need to include several images in your build to make this project work. Make sure that you include the /Chapter09/sprites/ folder from this project's GitHub repository. If you would like to build the particle system tool from GitHub, the source for the tool is located in the /Chapter09/advanced-particle-tool/ folder. If you haven't downloaded the GitHub project yet, you can get it online here: https://github.com/PacktPublishing/Hands-On-Game-Develop.

If we want the most out of our particle system, we are going to need to add more features to it. In this chapter...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image