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Hands-On Game Development with WebAssembly

You're reading from   Hands-On Game Development with WebAssembly Learn WebAssembly C++ programming by building a retro space game

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781838644659
Length 596 pages
Edition 1st Edition
Languages
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Author (1):
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Rick Battagline Rick Battagline
Author Profile Icon Rick Battagline
Rick Battagline
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Table of Contents (18) Chapters Close

Preface 1. Introduction to WebAssembly and Emscripten FREE CHAPTER 2. HTML5 and WebAssembly 3. Introduction to WebGL 4. Sprite Animations in WebAssembly with SDL 5. Keyboard Input 6. Game Objects and the Game Loop 7. Collision Detection 8. Basic Particle System 9. Improved Particle Systems 10. AI and Steering Behaviors 11. Designing a 2D Camera 12. Sound FX 13. Game Physics 14. UI and Mouse Input 15. Shaders and 2D Lighting 16. Debugging and Optimization 17. Other Books You May Enjoy

Creating a particle emitter

Now that we have an exhaust particle system, we are going to start adding the particle system code into the game to add some nice particle effects. I would like to have a particle system for the player and enemy ship exhaust. I would also like to add a particle system effect on top of the animated explosion we have to make it stand out.

The first thing we are going to do is copy the particle.cpp and emitter.cpp files into the main Chapter09 directory. After that, we will need to add those class definitions to the game.hpp file, as well as to the get_random_float function prototype.

Changes to game.hpp

The first set of changes we need to make are to the game.hpp file. We need to add an Emitter class...

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