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Hands-On Game Development with WebAssembly

You're reading from   Hands-On Game Development with WebAssembly Learn WebAssembly C++ programming by building a retro space game

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781838644659
Length 596 pages
Edition 1st Edition
Languages
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Author (1):
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Rick Battagline Rick Battagline
Author Profile Icon Rick Battagline
Rick Battagline
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Toc

Table of Contents (18) Chapters Close

Preface 1. Introduction to WebAssembly and Emscripten FREE CHAPTER 2. HTML5 and WebAssembly 3. Introduction to WebGL 4. Sprite Animations in WebAssembly with SDL 5. Keyboard Input 6. Game Objects and the Game Loop 7. Collision Detection 8. Basic Particle System 9. Improved Particle Systems 10. AI and Steering Behaviors 11. Designing a 2D Camera 12. Sound FX 13. Game Physics 14. UI and Mouse Input 15. Shaders and 2D Lighting 16. Debugging and Optimization 17. Other Books You May Enjoy

Defining the CSS

Now that we have some basic HTML, we need to create a new shell.css file. Without any CSS styling, our page looks pretty terrible.

A page without styling will be similar to the one shown as follows:

Figure 2.1: The Hello WebAssembly app without a CSS style

Luckily for us, a little bit of CSS goes a long way to make our web page look presentable. Here is what the new shell.css file we are creating looks like:

body {
margin-top: 20px;
}

.input_box {
width: 20%;
display: inline-block;
}
.em_button {
width: 45%;
height: 40px;
background-color: orangered;
color: white;
border: 2px solid white;
font-size: 20px;
border-radius: 8px;
transition-duration: 0.5s;
}

.em_button:hover {
background-color: orange;
color: white;
border: 2px solid white;
}

.em_input {
width: 45%;
height: 20px;
font-size: 20px;
background-color: darkslategray...
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