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Hands-On Game Development with WebAssembly

You're reading from   Hands-On Game Development with WebAssembly Learn WebAssembly C++ programming by building a retro space game

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781838644659
Length 596 pages
Edition 1st Edition
Languages
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Author (1):
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Rick Battagline Rick Battagline
Author Profile Icon Rick Battagline
Rick Battagline
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Table of Contents (18) Chapters Close

Preface 1. Introduction to WebAssembly and Emscripten FREE CHAPTER 2. HTML5 and WebAssembly 3. Introduction to WebGL 4. Sprite Animations in WebAssembly with SDL 5. Keyboard Input 6. Game Objects and the Game Loop 7. Collision Detection 8. Basic Particle System 9. Improved Particle Systems 10. AI and Steering Behaviors 11. Designing a 2D Camera 12. Sound FX 13. Game Physics 14. UI and Mouse Input 15. Shaders and 2D Lighting 16. Debugging and Optimization 17. Other Books You May Enjoy

Creating a new HTML shell and C file

In this section, we are going to create a new shell.c file that exposes several functions called from our JavaScript. We will also use EM_ASM to call the InitWrappers function that we will define inside the new HTML shell file that we will be creating. This function will create wrappers inside JavaScript that can call functions defined in the WebAssembly module. Before creating the new HTML shell file, we need to create the C code that will be called by the JavaScript wrappers inside the HTML shell:

  1. Create the new shell.c file as follows:
#include <emscripten.h>
#include <stdlib.h>
#include <stdio.h>

int main() {
printf("Hello World\n");
EM_ASM( InitWrappers() );
printf("Initialization Complete\n");
}

void test() {
printf("button test\n");
}

void int_test( int num ) {
printf("int...
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