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Hands-On Game Development with WebAssembly

You're reading from   Hands-On Game Development with WebAssembly Learn WebAssembly C++ programming by building a retro space game

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781838644659
Length 596 pages
Edition 1st Edition
Languages
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Author (1):
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Rick Battagline Rick Battagline
Author Profile Icon Rick Battagline
Rick Battagline
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Table of Contents (18) Chapters Close

Preface 1. Introduction to WebAssembly and Emscripten FREE CHAPTER 2. HTML5 and WebAssembly 3. Introduction to WebGL 4. Sprite Animations in WebAssembly with SDL 5. Keyboard Input 6. Game Objects and the Game Loop 7. Collision Detection 8. Basic Particle System 9. Improved Particle Systems 10. AI and Steering Behaviors 11. Designing a 2D Camera 12. Sound FX 13. Game Physics 14. UI and Mouse Input 15. Shaders and 2D Lighting 16. Debugging and Optimization 17. Other Books You May Enjoy

A brief introduction to SVG

SVG stands for Scalable Vector Graphics and is an alternative to the immediate-mode raster graphics rendering that takes place in the HTML canvas. SVG is an XML-based graphics rendering language and should look at least somewhat familiar to anyone familiar with HTML. An SVG tag can be placed right inside of the HTML and accessed like any other DOM node. Because we are writing a tool for configuring particle emitter data, we will be adding SVG into our app for data visualization purposes.

Vector versus raster graphics

As a game developer, you may not be familiar with vector graphics. When we render computer graphics, no matter what format we use, they will need to be rasterized into a grid of pixels...

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