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Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

Importing FBX files into Godot 4

In this recipe, we are going to download the FBX2glTF.exe file from GitHub and connect it to FBX2glTF Path in Editor Settings. We will download and import an FBX file into Godot.

Getting ready

For this recipe, click the + button to the right of the Blend scene we just completed to add a new scene. In the Scene tab, click 3D Scene. Click on Scene in the main menu next to Project, then select Save Scene As, and name it FBX.

How to do it…

First, let’s download the FBX2glTF.exe file from GitHub and connect it to Godot:

  1. Go to https://github.com/godotengine/FBX2glTF/releases/tag/v0.12.9-p2 and select FBX2glTF.exe.
  2. Save the file somewhere you will remember it.
  3. In the main menu, on the top left of Godot, select Editor | Editor Settings.
  4. On the left of Filter Settings | FileSystem, click Import.
  5. Click on the folder icon to the far right of FBX2glTF Path, as shown in Figure 6.1.
  6. Select the FBX2glTF.exe file...
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