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Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
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Tools
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Author (1):
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Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

Working with Integer and Comment nodes

In this recipe, we use the IntConstant, IntFunc, and IntOp nodes to input values that will connect to a VectorCompose node, which will connect to the Albedo material of the MeshInstance3D PlaneMesh. We also use the Comment node to group all of the Integer nodes together and type a comment about the nodes.

Getting ready

For this recipe, we will stay in VSContextMenu from the last recipe. In the Material section in the Inspector, to the right of Shader, click on the counterclockwise circle to the left of the VSContextMenu.tres file to make the field empty. Click on <empty> and select New Shader from the drop-down list. In the Type section, select Visual Shader and then name it IntComNodes.

How to do it…

To see how the Integer nodes work, we are going to create more than you would normally use and also use the new Comment node:

  1. Click on the Distraction Free Mode (Ctrl + Shift + F11) button located just to the left...
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