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Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
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Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

Understanding the FogVolume node

The FogVolume node adds fog to a specific area. You can use many shapes to hold the fog, including a box, cones, cylinders, ellipsoids, as well as the world. In this recipe, we will create a FogVolume node and use it on the ship.

Getting ready

For this recipe, we will use the SDFGI scene that we used in the preceding two recipes. You can also download the project from this book’s GitHub repository.

Like the previous recipes, make sure the renderer is set to Forward+.

How to do it…

In this recipe, we will create a FogVolume node and see how it looks:

  1. Click World in the Scene tab and then click + to add the FogVolume node.
  2. Enable Volumetric Fog in the WorldEnvironment node.
  3. In the Inspector area, click <empty> to the right of Material and select New FogMaterial:

Figure 3.5 – New FogMaterial

  1. Click on FogMaterial to the right of Material to open the Properties area...
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