Chapter 3. Implementing Game Logic
We have set up our Gideros project just the way we need, using all the needed features from automatic scaling and proper logical dimensions to setting up the scene manager and creating couple of simple scenes.
Now is the time to jump into a little more complicated logic where we will manage multiple levels and packs of our game, as well as implement the game logic itself.
These are the topics we'll be covering in this chapter:
Creating the scene for the main game logic
Learning to use physics in Gideros
Using Gideros OOP to manage different kinds of game objects
Manipulating multiple levels and level definitions
Creating scenes for choosing packs/modes and levels
Managing game progression by unlocking new levels