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Getting Started with Unity 5

You're reading from   Getting Started with Unity 5 Leverage the power of Unity 5 to create amazing 3D games

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Product type Paperback
Published in May 2015
Publisher
ISBN-13 9781784398316
Length 184 pages
Edition 1st Edition
Tools
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Toc

Index

A

  • animation clips
    • creating / Creating animation clips
  • animations
    • about / Animation basics
    • previewing / Previewing animations
  • Artificial Intelligence (AI)
    • about / Artificial Intelligence
  • asset package
    • about / Asset packages
    • creating / Asset packages
    • importing / Asset packages
  • assets
    • about / Assets
    • user-created assets / Assets
    • Unity assets / Assets
    • third party assets / Assets
    • functions / Assets
    • creating / Assets
    • adding / Adding assets to your game
    • adding, Unity Asset Store used / Using the Unity Asset Store
    • custom asset package, importing / Importing a custom asset package
    • creating, Blender used / Using Blender to create assets for your game
  • Asset Server / Art and animation
  • attribution / Attribution
  • audio
    • improving, ways / Audio

B

  • Blender
    • used, for creating assets / Using Blender to create assets for your game
    • URL / Using Blender to create assets for your game
  • bridge
    • natural bridge, building...
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