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Gamification with Unity 5.x

You're reading from   Gamification with Unity 5.x Build exhilarating gaming experiences using a wide range of game elements in Unity 5.x

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781786463487
Length 328 pages
Edition 1st Edition
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Author (1):
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Lauren S. Ferro Lauren S. Ferro
Author Profile Icon Lauren S. Ferro
Lauren S. Ferro
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Table of Contents (11) Chapters Close

Preface 1. The Anatomy of Games 2. Who or What Am I? Understanding the Player FREE CHAPTER 3. An Engaged Player is a Happy Player 4. Organized Chaos - Getting Ideas Out of Your Head and on to Paper 5. Sculpting the Conceptual Beast 6. Breathing Life into Your First Creation - Creating and Importing Assets for Your Application 7. Get Your Motor Running 8. Break, Destroy, and Rebuild - the Art of Playtesting and Iteration 9. Graduating Your Project to Completion 10. Being the Best That You Can Be!

Summary

In this chapter, we have implemented most of our application. In fact, all the main logic has been implemented. The user is now able to visualize the tasks in a nice and ordered way. Furthermore, he or she is able to mark them as completed and eventually remove them. Plus, the user can create new tasks with a form. In addition, he or she can navigate through the application with a lateral menu. I'd say that, so far, we have achieved a lot! However, our application is not finished, because we still need to refine it. In saying that, now it is time to get ready to immerse yourself in the next chapter, where we will learn how to playtest our creation!

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