Chapter 5. Sculpting the Conceptual Beast
Having a hard copy of the application that you have in mind can help you avoid a lot of restructuring and recoding later. Therefore, this chapter introduces a series of tools to get you creating a physical prototype of your application. At this stage, the reader will get an idea about how to test the application with its target audience so that they avoid wasting time and programming resources later in the process. This will also extend what you have done in Chapter 4, Organized Chaos - Getting Ideas Out of Your Head and on to Paper, but adding more functionalities.
The list of topics that will be covered in this chapter are as follows:
- At the beginning of this chapter, Creating a Game Design Document looks at creating a document that explains your game in more detail. The idea of this document is to provide a guide to you and other members of your team during the development process. It is also useful when trying to contain the scope...