Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Gamification with Unity 5.x

You're reading from   Gamification with Unity 5.x Build exhilarating gaming experiences using a wide range of game elements in Unity 5.x

Arrow left icon
Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781786463487
Length 328 pages
Edition 1st Edition
Languages
Tools
Concepts
Arrow right icon
Author (1):
Arrow left icon
Lauren S. Ferro Lauren S. Ferro
Author Profile Icon Lauren S. Ferro
Lauren S. Ferro
Arrow right icon
View More author details
Toc

Table of Contents (11) Chapters Close

Preface 1. The Anatomy of Games 2. Who or What Am I? Understanding the Player FREE CHAPTER 3. An Engaged Player is a Happy Player 4. Organized Chaos - Getting Ideas Out of Your Head and on to Paper 5. Sculpting the Conceptual Beast 6. Breathing Life into Your First Creation - Creating and Importing Assets for Your Application 7. Get Your Motor Running 8. Break, Destroy, and Rebuild - the Art of Playtesting and Iteration 9. Graduating Your Project to Completion 10. Being the Best That You Can Be!

Chapter 4.  Organized Chaos - Getting Ideas Out of Your Head and on to Paper

At any one moment, we will have ideas entering our minds, even thousands will come and go during a day. So how can we gamify all these ideas? In this chapter, the reader will learn how to design a gamified application before starting to create a final version. The reader will learn different and specific techniques  for the creation of gamified applications in different contexts, allowing the reader to have more tools to face the challenge. Furthermore, you'll also learn how to use Unity during the process to help the reader to create helpful tools in Unity to generate new ideas. Here's a list of topics that we'll cover in this chapter:

  • To begin, Brainstorming—getting it all out on the table discusses the concept of brainstorming and what kind of thing needs to be considered along the way.
  • Next, Tools and methods for getting ideas out and organizing thoughts will look at various...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image