Avoiding common pitfalls and mistakes
In gamification theory, resonating with users and providing an enjoyable experience is critical for success. This concept holds across different domains, including gaming and product development. To illustrate this point, let’s delve into one of the most infamous games of all time: E.T. the Extra-Terrestrial for the Atari 2600, released in 1982.
E.T. serves as a cautionary tale due to the rushed production process aimed at meeting the holiday season sales deadline. Unfortunately, this haste severely impacted the game’s overall experience. The mechanics could have been better designed, objectives needed to be more apparent, and numerous technology glitches plagued the gameplay. Players grew frustrated with repetitive tasks, unclear objectives, and clunky controls. The most glaring visual flaw was E.T. constantly falling into pits, making progress extremely challenging. The absence of clear goals, tedious gameplay, and crude visuals...