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Game Programming using Qt 5 Beginner's Guide

You're reading from   Game Programming using Qt 5 Beginner's Guide Create amazing games with Qt 5, C++, and Qt Quick

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Product type Paperback
Published in Apr 2018
Publisher
ISBN-13 9781788399999
Length 714 pages
Edition 2nd Edition
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Author (1):
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Pavel Vladimirovich Strakhov Pavel Vladimirovich Strakhov
Author Profile Icon Pavel Vladimirovich Strakhov
Pavel Vladimirovich Strakhov
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Table of Contents (18) Chapters Close

Preface 1. Introduction to Qt 2. Installation FREE CHAPTER 3. Qt GUI Programming 4. Custom 2D Graphics with Graphics View 5. Animations in Graphics View 6. Qt Core Essentials 7. Networking 8. Custom Widgets 9. OpenGL and Vulkan in Qt applications 10. Scripting 11. Introduction to Qt Quick 12. Customization in Qt Quick 13. Animations in Qt Quick Games 14. Advanced Visual Effects in Qt Quick 15. 3D Graphics with Qt 16. Pop quiz answers
17. Other Books You May Enjoy

Animation framework in Qt Quick

In Chapter 11, Introduction to Qt Quick, we implemented a simple animation using Qt Quick states and transitions. We will now deepen our knowledge on this topic and learn how to add some dynamics into the user interfaces we create. Thus far, books cannot contain moving pictures, so you will have to test most things we describe here yourself by running the provided Qt Quick code.

Qt Quick provides a very extensive framework for creating animations. By that, we don't mean only moving items around. We define an animation as changing an arbitrary value over time. So, what can we animate? Of course, we can animate item geometry. However, we can also animate rotation, scale, other numeric values, and even colors, but let's not stop here. Qt Quick also lets you animate the parent-child hierarchy of items or anchor assignments. Almost anything...

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