Sprite animations and smooth transitions are not always enough to make the game visually appealing. In this chapter, we will explore many ways to add some eye candy to your games. Qt Quick provides a decent amount of built-in visual effects that will come in handy. However, from time to time, you will want to do something that is not possible to do with standard components—something unique and specific to your game. In these cases, you don't need to limit your imagination. We will teach you to dive deep into the C++ API of Qt Quick to implement truly unique graphics effects.
The main topics covered in this chapter are these:
- Auto-scaling user interfaces
- Applying graphical effects to the existing items
- Particle systems
- OpenGL painting in Qt Quick
- Using QPainter in Qt Quick