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Game Development with Rust and WebAssembly

You're reading from   Game Development with Rust and WebAssembly Learn how to run Rust on the web while building a game

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Product type Paperback
Published in Apr 2022
Publisher Packt
ISBN-13 9781801070973
Length 476 pages
Edition 1st Edition
Languages
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Author (1):
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Eric Smith Eric Smith
Author Profile Icon Eric Smith
Eric Smith
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Getting Started with Rust, WebAssembly, and Game Development
2. Chapter 1: Hello WebAssembly FREE CHAPTER 3. Chapter 2: Drawing Sprites 4. Part 2: Writing Your Endless Runner
5. Chapter 3: Creating a Game Loop 6. Chapter 4: Managing Animations with State Machines 7. Chapter 5: Collision Detection 8. Chapter 6: Creating an Endless Runner 9. Chapter 7: Sound Effects and Music 10. Chapter 8: Adding a UI 11. Part 3: Testing and Advanced Tricks
12. Chapter 9: Testing, Debugging, and Performance 13. Chapter 10: Continuous Deployment 14. Chapter 11: Further Resources and What's Next? 15. Other Books You May Enjoy

Summary

Did I mention we shipped? In this chapter, we built a small but functional CI/CD pipeline for the Walk the Dog game. We learned how to create a GitHub Actions workflow and took a tour of how to find actions in the marketplace. Additionally, we started creating both test and production deployments in Netlify. We even get emails when it's done! You could extend this process to do things such as only making the test build on a PR or adding integration tests, and you could use this as a model for other CI/CD pipelines on different systems. This chapter was short, but vital since games must actually ship.

Of course, while the game might be shipped, it's never finished. In the next chapter, we'll discuss some challenges that you can take on to make your version of Walk the Dog superior to the book version. I'm excited to see what you'll do!

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