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Game Development with Blender and Godot

You're reading from   Game Development with Blender and Godot Leverage the combined power of Blender and Godot for building a point-and-click adventure game

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801816021
Length 330 pages
Edition 1st Edition
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Author (1):
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Kumsal Obuz Kumsal Obuz
Author Profile Icon Kumsal Obuz
Kumsal Obuz
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Table of Contents (20) Chapters Close

Preface 1. Part 1: 3D Assets with Blender
2. Chapter 1: Creating Low-Poly Models FREE CHAPTER 3. Chapter 2: Building Materials and Shaders 4. Chapter 3: Adding and Creating Textures 5. Chapter 4: Adjusting Cameras and Lights 6. Chapter 5: Setting Up Animation and Rigging 7. Part 2: Asset Management
8. Chapter 6: Exporting Blender Assets 9. Chapter 7: Importing Blender Assets into Godot 10. Chapter 8: Adding Sound Assets 11. Part 3: Clara’s Fortune – An Adventure Game
12. Chapter 9: Designing the Level 13. Chapter 10: Making Things Look Better with Lights and Shadows 14. Chapter 11: Creating the User Interface 15. Chapter 12: Interacting with the World through Camera and Character Controllers 16. Chapter 13: Finishing with Sound and Animation 17. Chapter 14: Conclusion 18. Index 19. Other Books You May Enjoy

Going between Blender and Godot

In later versions of Godot, specifically starting with Godot 4.x, you’ll be able to directly import Blender files into Godot and interact with them. Saving things in Blender will automatically update the situation in Godot. We are not there yet. At the time of writing, we must resolve to an already tried and tested method: re-exporting our assets. Let’s see how we can accomplish this easily.

While you are developing your game, you’ll likely want to make changes to your models. Perhaps you’ve been working with a prototype that your 3D artist friend or contractor provided a while ago. Now, they are ready to give you a more refined piece. So, let’s simulate a similar scenario by making modifications to the sconce model we’ve been using. If you want to skip the Blender parts, you can find the finished changes in the Sconce.blend file in the Finish folder. If you want to exercise some Blender muscles, then we...

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