Getting to know the Unity lighting system
Unity’s lighting system is a powerful tool for creating realistic and immersive environments in games and other interactive experiences. The lighting system is based on physically based rendering (PBR), allowing Unity to simulate the physical properties of light and how it interacts with objects in the real world. It allows developers to control the way light interacts with objects in their scenes and create complex lighting effects such as shadows, reflections, and ambient occlusion to provide more realistic and believable lighting effects in their VR experiences. Let’s have a look at this in a bit more detail, as follows:
- Shadows: The effect in Unity’s lighting system that simulates the way light is blocked by objects in a scene, creating areas of darkness. This can greatly enhance the realism of lighting in a VR environment.
- Reflections: The ability of Unity’s lighting system to simulate the way light...