Summary
In this chapter, we reviewed the technologies that underpin VR, AR, and MR use cases. They’re not just about gaming or entertainment anymore; these technologies, combined with platforms such as Unity, are opening up possibilities in many areas.
We covered how Unity works in the context of online gaming, including elements such as dedicated servers and different types of clients. We reviewed how pixel streaming with Unity through NICE-DCV or CloudXR from NVIDIA opens up VR-based gaming to wider audiences by providing access without the need for high-specification user devices.
Next, we discussed how connected workers can utilize MEC to access crucial data and communication tools via AR glasses, even in remote or hazardous locations. We reviewed how AR and VR have begun revolutionizing workforce training and development, offering simulated, risk-free environments where skills can be honed effectively. Finally, we dove into the application of AR in sporting events...