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Dynamic Story Scripting with the ink Scripting Language

You're reading from   Dynamic Story Scripting with the ink Scripting Language Create dialogue and procedural storytelling systems for Unity projects

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Product type Paperback
Published in Nov 2021
Publisher Packt
ISBN-13 9781801819329
Length 272 pages
Edition 1st Edition
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Author (1):
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Daniel Cox Daniel Cox
Author Profile Icon Daniel Cox
Daniel Cox
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Table of Contents (18) Chapters Close

Preface 1. Section 1: ink Language Basics
2. Chapter 1: Text, Flow, Choices, and Weaves FREE CHAPTER 3. Chapter 2: Knots, Diverts, and Looping Patterns 4. Chapter 3: Sequences, Cycles, and Shuffling Text 5. Chapter 4: Variables, Lists, and Functions 6. Chapter 5: Tunnels and Threads 7. Section 2: ink Unity API
8. Chapter 6: Adding and Working with the ink-Unity Integration Plugin 9. Chapter 7: Unity API – Making Choices and Story Progression 10. Chapter 8: Story API – Accessing ink Variables and Functions 11. Chapter 9: Story API – Observing and Reacting to Story Events 12. Section 3: Narrative Scripting with ink
13. Chapter 10: Dialogue Systems with ink 14. Chapter 11: Quest Tracking and Branching Narratives 15. Chapter 12: Procedural Storytelling with ink 16. Assessments 17. Other Books You May Enjoy

Adjusting plugin settings

The ink-Unity Integration plugin comes with multiple settings that can be changed depending on the needs of the Unity project. This topic will review how to find the Project Settings window and update a common option – automatic re-compilation.

Finding ink-Unity Integration settings

The Ink-Unity Integration plugin comes with default settings. These can be changed by editing them as part of Project Settings:

  1. Click on Edit and then Project Settings:
    Figure 6.17 – Edit menu with Project Settings… selected

    Figure 6.17 – Edit menu with Project Settings… selected

  2. Click on Ink from the sidebar options to see the related settings for the project.

Figure 6.18 – Ink Project Settings in Unity

In the next section, we will use the Project Settings window to update a common setting, the automatic re-compilation of ink source files.

Updating automatic re-compilation

If a project has a large ink source file or many different smaller files each using...

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