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Dynamic Story Scripting with the ink Scripting Language

You're reading from   Dynamic Story Scripting with the ink Scripting Language Create dialogue and procedural storytelling systems for Unity projects

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Product type Paperback
Published in Nov 2021
Publisher Packt
ISBN-13 9781801819329
Length 272 pages
Edition 1st Edition
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Author (1):
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Daniel Cox Daniel Cox
Author Profile Icon Daniel Cox
Daniel Cox
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Table of Contents (18) Chapters Close

Preface 1. Section 1: ink Language Basics
2. Chapter 1: Text, Flow, Choices, and Weaves FREE CHAPTER 3. Chapter 2: Knots, Diverts, and Looping Patterns 4. Chapter 3: Sequences, Cycles, and Shuffling Text 5. Chapter 4: Variables, Lists, and Functions 6. Chapter 5: Tunnels and Threads 7. Section 2: ink Unity API
8. Chapter 6: Adding and Working with the ink-Unity Integration Plugin 9. Chapter 7: Unity API – Making Choices and Story Progression 10. Chapter 8: Story API – Accessing ink Variables and Functions 11. Chapter 9: Story API – Observing and Reacting to Story Events 12. Section 3: Narrative Scripting with ink
13. Chapter 10: Dialogue Systems with ink 14. Chapter 11: Quest Tracking and Branching Narratives 15. Chapter 12: Procedural Storytelling with ink 16. Assessments 17. Other Books You May Enjoy

Summary

In this chapter, we learned more about how variables work, and how they can be created using the VAR keyword. With multiple types of data, variables must be created using static values. They can then be changed through an operation called assignment using lines starting with a tilde (~) for writing a single line of code.

In the second topic, for the cases where we needed multiple values, we saw that the LIST keyword can be used. This keyword allows us to create values other variables can use, but also comes with the limitations that only values created with LIST can be used with a list. We also examined how all the values of a list are part of a Boolean set and have either true or false values upon creation.

Next, in the third topic, we investigated how functions work in ink. With several built-in functions, we can create random numbers or convert between types of numbers. With LIST values, we compared the results of LIST_COUNT() and LIST_ALL() by examining how to change...

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