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Dynamic Story Scripting with the ink Scripting Language

You're reading from   Dynamic Story Scripting with the ink Scripting Language Create dialogue and procedural storytelling systems for Unity projects

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Product type Paperback
Published in Nov 2021
Publisher Packt
ISBN-13 9781801819329
Length 272 pages
Edition 1st Edition
Languages
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Author (1):
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Daniel Cox Daniel Cox
Author Profile Icon Daniel Cox
Daniel Cox
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Table of Contents (18) Chapters Close

Preface 1. Section 1: ink Language Basics
2. Chapter 1: Text, Flow, Choices, and Weaves FREE CHAPTER 3. Chapter 2: Knots, Diverts, and Looping Patterns 4. Chapter 3: Sequences, Cycles, and Shuffling Text 5. Chapter 4: Variables, Lists, and Functions 6. Chapter 5: Tunnels and Threads 7. Section 2: ink Unity API
8. Chapter 6: Adding and Working with the ink-Unity Integration Plugin 9. Chapter 7: Unity API – Making Choices and Story Progression 10. Chapter 8: Story API – Accessing ink Variables and Functions 11. Chapter 9: Story API – Observing and Reacting to Story Events 12. Section 3: Narrative Scripting with ink
13. Chapter 10: Dialogue Systems with ink 14. Chapter 11: Quest Tracking and Branching Narratives 15. Chapter 12: Procedural Storytelling with ink 16. Assessments 17. Other Books You May Enjoy

Chapter 10: Dialogue Systems with ink

In this chapter, we will explore three different approaches to create a dialogue system using ink, Unity, and the ink-Unity Integration plugin. In the first topic, we will begin by examining how hashtags, that is, text content starting with a hash (#), can be used to mark different lines in ink as being associated with certain characters in a story. Then, we will discuss an alternative to tags, where the name of the speaker precedes their dialogue. Finally, we will conclude the first part by reviewing how tags can be used and how both approaches can be combined.

In the second topic, we will look at how to recreate the click-to-continue dialogue pattern that is found in many video games using ink. We will explore various ways of saving time and effort by using tunnels to move to different knots and back again in an ink project for use when needed. Following this, we will examine several different ways in which to generate dialogue trees in ink...

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