Summary
In this chapter, we took the initial transfer sketch of our still-life study, and brought it to the final piece! We utilized Levels to equalize our lights and darks, creating a limited tonal palette for ease of blocking in our values. Then, we chose six color tones to act as our values, learning the appeal and workflow of staying with a limited palette. After blocking in our initial colors, we started refining texture using a variety of brushes, then did a few "painterly" passes with some wet brushes and blenders to tie our final piece together.
In our next chapter, Chapter 11, Working with Concept Art, we will be creating thumbnails of environments for a fictional video game. We will be developing ideas using very loose brushwork, but focusing on some critical ideas of perspective and compositional tricks to sell our ideas to a potential art director. Mood will be the main driver of our work, and we'll even learn some great ways to present our ideas to really...