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CryENGINE Game Programming with C++, C#, and Lua

You're reading from   CryENGINE Game Programming with C++, C#, and Lua For developers wanting to create 3D games, CryENGINE offers the intuitive route to success and this book is the complete guide to using it. Learn to use sophisticated tools and build super-real, super-addictive games.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781849695909
Length 276 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (14) Chapters Close

Preface 1. Introduction and Setup 2. Visual Scripting with Flowgraph FREE CHAPTER 3. Creating and Utilizing Custom Entities 4. Game Rules 5. Creating Custom Actors 6. Artificial Intelligence 7. The User Interface 8. Multiplayer and Networking 9. Physics Programming 10. Rendering Programming 11. Effects and Sound 12. Debugging and Profiling Index

Setting up a multiplayer game


To set up a multiplayer game, we'll need two computers running the same build of your game.

Starting the server

There are two methods to create a server that remote clients can connect to. These are explained as follows:

Dedicated server

The dedicated server exists for the purpose of having a client that does not render or play back audio, to allow full focus on supporting a server without a local client.

To start a dedicated server, perform the following steps:

  1. Start Bin32/DedicatedServer.exe.

  2. Type in map followed by the name of the level you want to load, and then press Enter.

Launcher

It is also possible to start a server via the Launcher, effectively allowing you to play with friends without having to launch a separate server application.

To start a server via the Launcher, follow these steps:

  1. Start your Launcher application.

  2. Open the console.

  3. Type in map <level name> s.

Note

Appending s to the map command will tell the CryENGINE to load the level in a multiplayer...

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