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CryENGINE Game Programming with C++, C#, and Lua

You're reading from   CryENGINE Game Programming with C++, C#, and Lua For developers wanting to create 3D games, CryENGINE offers the intuitive route to success and this book is the complete guide to using it. Learn to use sophisticated tools and build super-real, super-addictive games.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781849695909
Length 276 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (14) Chapters Close

Preface 1. Introduction and Setup 2. Visual Scripting with Flowgraph FREE CHAPTER 3. Creating and Utilizing Custom Entities 4. Game Rules 5. Creating Custom Actors 6. Artificial Intelligence 7. The User Interface 8. Multiplayer and Networking 9. Physics Programming 10. Rendering Programming 11. Effects and Sound 12. Debugging and Profiling Index

Engine ActionScript callbacks


There are a number of ActionScript callbacks that are automatically called by the engine. Simply by defining the functions in your Flash source file root, the engine will be able to invoke them.

  • cry_onSetup(isConsole:Boolean): This function is called when the SWF file is initially loaded by the engine.

  • cry_onShow(): This function is called when the SWF file is shown.

  • cry_onHide(): This function is called when the SWF file is hidden.

  • cry_onResize(_iWidth:Number, _iHeight:Number): This function is called when the in-game resolution is changed.

  • cry_onBack(): This function is called when the user presses the back button.

  • cry_requestHide(): This function is called when the element is hidden.

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