Creating a night scene with time of day parameters
In this recipe, we will be creating a night scene utilizing the advanced parameters of time of day.
Getting ready
You should have Forest.cry
open in the Editor.
How to do it...
Let's create a night time atmosphere for our level:
Open the time of day editor.
Note
You can back up your time of day as a
.tod
file with the export time of day tool.As we will only be worrying about the important values that will pertain to creating a night scene, let's reset the current values.
Click reset values.
Set the time of day to 21:00, which we can safely call night.
You will notice that the sun goes below the horizon but we can now adjust the position of the moon texture, which – for all intents and purposes – will be used as the "sun" in our night scene.
The first value we should change is the moon color in the Night Sky Multiplier section of the time of day dialog.
Set the moon color to 2. Now that the moon is visible we must adjust the moon texture's position...