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Creative Projects for Rust Programmers

You're reading from   Creative Projects for Rust Programmers Build exciting projects on domains such as web apps, WebAssembly, games, and parsing

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789346220
Length 404 pages
Edition 1st Edition
Languages
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Author (1):
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Carlo Milanesi Carlo Milanesi
Author Profile Icon Carlo Milanesi
Carlo Milanesi
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Toc

Table of Contents (14) Chapters Close

Preface 1. Rust 2018: Productivity 2. Storing and Retrieving Data FREE CHAPTER 3. Creating a REST Web Service 4. Creating a Full Server-Side Web App 5. Creating a Client-Side WebAssembly App Using Yew 6. Creating a WebAssembly Game Using Quicksilver 7. Creating a Desktop Two-Dimensional Game Using ggez 8. Using a Parser Combinator for Interpreting and Compiling 9. Creating a Computer Emulator Using Nom 10. Creating a Linux Kernel Module 11. The Future of Rust 12. Assessments 13. Other Books You May Enjoy

Questions

  1. What is the animation loop, and what are its advantages with respect to an event-driven architecture?
  2. When is an event-driven architecture better than an animation loop architecture?
  3. Which kinds of software can use the animation loop?
  4. How can you draw triangles, rectangles, and circles using Quicksilver?
  5. How can you receive input from the keyboard using Quicksilver?
  6. How are the controller and the view of MVC implemented using Quicksilver?
  7. How can you vary the frame rate of animation using Quicksilver?
  8. How can you load assets from files using Quicksilver, and where should you keep such assets?
  9. How can you play sounds using Quicksilver?
  10. How can you draw text on the screen using Quicksilver?
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