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Creative Projects for Rust Programmers

You're reading from   Creative Projects for Rust Programmers Build exciting projects on domains such as web apps, WebAssembly, games, and parsing

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789346220
Length 404 pages
Edition 1st Edition
Languages
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Author (1):
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Carlo Milanesi Carlo Milanesi
Author Profile Icon Carlo Milanesi
Carlo Milanesi
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Table of Contents (14) Chapters Close

Preface 1. Rust 2018: Productivity 2. Storing and Retrieving Data FREE CHAPTER 3. Creating a REST Web Service 4. Creating a Full Server-Side Web App 5. Creating a Client-Side WebAssembly App Using Yew 6. Creating a WebAssembly Game Using Quicksilver 7. Creating a Desktop Two-Dimensional Game Using ggez 8. Using a Parser Combinator for Interpreting and Compiling 9. Creating a Computer Emulator Using Nom 10. Creating a Linux Kernel Module 11. The Future of Rust 12. Assessments 13. Other Books You May Enjoy

Project overview

In this chapter, first, the general concepts regarding machine languages will be presented. Then, a very simple machine language will be presented. Of course, this will be quite unrealistic to use as no real hardware exists to run it. It will simply be used to demonstrate how to process it.

Then, a very simple algorithm will be written in the machine language—a formatter of integer numbers. A Rust program to interpret this program will be written without using an external library (word_machine_convert).

Then, a more complex program will be written in this machine language—the famous algorithms invented by Eratosthenes to find prime numbers (named the sieve of Eratosthenes). The previous Rust program will be used to interpret this machine language program (word_machine_sieve).

Afterward, a somewhat more realistic machine language will be defined that is capable of addressing single bytes instead of words. The issues raised by this machine language will be...

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