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Creative Motion Mastery with Adobe After Effects

You're reading from   Creative Motion Mastery with Adobe After Effects Learn the ins and outs of motion graphics, post-production, rotoscoping, and VFX

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781804617281
Length 332 pages
Edition 1st Edition
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Author (1):
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Vishu Aggarwal Vishu Aggarwal
Author Profile Icon Vishu Aggarwal
Vishu Aggarwal
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Table of Contents (18) Chapters Close

Preface 1. Part 1: Working with Motion Graphics
2. Chapter 1: Getting to Know the User Interface and Workflow FREE CHAPTER 3. Chapter 2: Applying Effects and Presets to Create Animated Graphics 4. Chapter 3: Deep-Dive into Text Animations 5. Chapter 4: Animating Shape Layers 6. Chapter 5: Adding Motion to Photoshop and Illustrator Graphics 7. Chapter 6: Creating Motion Graphic Templates for Premiere Pro 8. Part 2: Post-Production and Visual Effects
9. Chapter 7: Color Correction and Color Grading 10. Chapter 8: Rotoscoping and Mask Tracking Techniques 11. Chapter 9: Chroma Keying 12. Chapter 10: Working with Particle Simulations 13. Part 3: 2D and 3D Tracking, and Rendering
14. Chapter 11: Working with 2D and 3D Tracking 15. Chapter 12: Exporting and Managing Projects 16. Index 17. Other Books You May Enjoy

Working with Particle Simulations

In this chapter, we will look into particle simulations. Particle simulations are a powerful visual effects technique used to create and add dynamic, captivating simulations to motion graphics and video projects.

Particle simulations involve the creation and manipulation of small, individual elements (particles) that collectively form complex simulations when animated and affected by various forces. These particles can represent anything from dust and debris to abstract shapes and objects. Particle simulations allow motion graphics artists and visual effects professionals to generate a wide range of effects, from natural phenomena such as rain, fire, and smoke to fantastical elements such as magical sparks or exploding text.

These are the main topics we’ll cover in the chapter:

  • Working with the Foam effect
  • Working with the Rainfall effect
  • Working with CC Particle Systems II
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