Summary
We've now finished the first and largest part of our third game. In this chapter, we created the beginnings of our side-scrolling shooter game complete with multiplayer and enemies.
We first took steps for making the game multiplayer using Construct Classic's built-in control system to allow a second player to play alongside the main character. Next, we learned how to add guns and bullets into our games. We added a Pistol, Uzi
, and Shotgun
into our game with different behaviors between them.
Our next steps then involved creating parallax effects to give depth to our level scenery, and adding lights and shadows to our game with the built-in systems of Construct Classic. Finally, we created a new kind of enemy, which hunts the player(s) and is able to shoot back at them.
Now that we have a fully playable game, we can go on to learn how to add special weapons, such as grenades, and use pixel shader effects in Construct Classic, which is covered in our next chapter.